![]() It has a good amount of range, but its somewhat slow startup makes it hard to use against enemies on the ground. Forward AirĪ stabbing motion using Masamune. It can also be used to hit enemies trying to recover and is a pretty versatile move overall. It has a quick start up, so it can be used to catch enemies unaware, or combo. Sephiroth's Nair can hit enemies around him while in mid-air. He has a poor disavantage state and is easily comboed, so Sephiroth players will need to use his superior range to space out opponents. In addtion to having few moves with fast startup, his moves also have considerable endlag, making them easy to punish. While Sephiroth is very powerful with his Winged Form out, his biggest advantage comes from his extremely light weight (the same as Pikachu), and mediocre frame data. Clever use of this comeback mechanic is vital for KOing opponents quickly. When Sephiroth is at a disadvantage, he gains his one-winged form, which gives him another jump, armor on his smash attacks, higher mobility, as well as higher damage and knockback. In particular, his neutral B can be charged and released to emit a powerful explosion, which is great for edgeguarding. ![]() ![]() He also has access to some specials that can deal massive damage. Sephiroth has a sword which gives him extreme range on most of his aerials and normal attacks. A swordie with extreme range and powerful specials
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